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Kingshot KvK Prep Guide: Day 1 to Day 5 Priorities

Kingshot KvK prep guide with Day 1 to Day 5 scoring priorities, what items to save, Day 4 mithril strategy, and how to hit the 200k daily target.

Bottom Line Up Front: KvK prep is about spending the right items on the right day, not just spending more than everyone else. Activate buffs before Day 1, save your highest-value items, and aim for the 200,000-point chest every day. If you are one of your kingdom's top-power players, Duel of the Elites now makes daily prep scoring even more important.

My alliance has won and lost KvK prep for the same reason: item timing. The wins came from saving the right resources for the right scoring day. The losses came from players panic-spending on Day 1 and having nothing left when Mithril, Advanced Taming Marks, or Hero Roulette points mattered more.

This guide focuses only on the five preparation days: what to save, what actually scores, and how to contribute even if you're F2P or missing endgame items like Mithril.

For the full event overview including castle mechanics, turrets, and Field Triage, see our Kingdom of Power Guide. For the battle itself, use our Castle Battle Guide.

KvK Prep Phase Overview

Kingshot Kingdom of Power prep runs for five days. Each day has a different scoring focus, so the players who do well are usually the ones who saved the correct items ahead of time rather than the players who simply panic-spend when prep starts.

Your two real goals are simple:

  1. Hit the 200,000-point chest every day if your account can support it.
  2. Help your kingdom win prep so you enter the castle battle with the attacking position and State Bonus buffs.
  3. If you are selected for Duel of the Elites, coordinate your bigger scoring pushes instead of treating 200,000 points as your stopping point.

That means thinking in advance about timing:

  • Day 1 rewards construction-related activity and intel value
  • Days 2 and 3 reward hero progression
  • Day 4 is the biggest spike day because of Mithril
  • Day 5 is the widest scoring day and often the cleanup day for saved stockpiles

Duel of the Elites During KvK Prep

Duel of the Elites is a new Kingdom of Power prep layer for high-power accounts. It does not replace the normal prep phase. It sits on top of it and turns the strongest active governors from both kingdoms into smaller daily point races.

Here is how it works:

  • The event is available during Stages 1-4 of the Kingdom of Power Preparation Phase.
  • After kingdom matchmaking is complete, the game selects the top 150 Governors by Power from recently active players in each kingdom.
  • At the start of each Preparation Phase round, selected governors from both kingdoms are randomly split into 10 Duel groups.
  • Each Duel group can include up to 15 governors from each kingdom.
  • A group's score comes from the Personal Preparation Points earned by its governors that day.
  • Governors need to meet the daily group point requirement before they appear on the Group Leaderboard and qualify for ranking rewards.
  • The rank 1 governor in each Duel group gets ranking rewards and earns a Preparation Point Bonus for their kingdom.
  • That bonus takes effect in the next Preparation Phase.
  • The Preparation Point Bonus affects Kingdom Preparation Points only. It does not increase Personal Preparation Points, Alliance Preparation Points, or Duel of the Elites Group Points.
  • Multiple Preparation Point Bonuses can stack.

For most players, this does not change the basic prep plan: save the right items, hit your daily chest, and do not waste scoring resources on the wrong day. For top-power players, it changes the ceiling. If your kingdom is trying to win prep seriously, the top 150 should not all stop at 200,000 points. Some players need to push harder on the days where their Duel group is winnable, because a first-place finish can give the whole kingdom a boost on the next prep day.

The practical mistake is chasing every group blindly. If you are rank 12 in a brutal group and another kingdom whale is already far ahead, dumping your entire month of saved items may not be worth it. Kingdom leadership should look at the group standings each day and decide where a push can realistically win a bonus.

Best Day to Use Each Item During KvK Prep

Use this quick-reference table to match your saved items with their strongest scoring day. Related items with the same timing are grouped together; the detailed daily tables below contain the exact point values.

KvK Item Timing

Item or actionBest dayOther scoring days
Truegold, Tempered Truegold, and construction speedupsDay 1Day 2Day 5
Truegold Dust and research speedupsDay 2Day 5Day 1
Training speedups for training or promotionDay 4Day 5Day 1Day 2
Governor CharmsDay 1Day 3Day 4
Governor GearDay 5
Watchtower Intel MissionsDay 1Day 3Day 5
Hero Roulette and Hero ShardsDay 2Day 3
MithrilDay 5Day 4
Forgehammers and WidgetsDay 5Day 4
Pet Advancement and Taming MarksDay 3Day 5
Master Emblems and ManuscriptsDay 2Day 3
Master Skill SpeedupsDay 2Day 1Day 5
Gathering resourcesDay 2Day 4Day 5

Red Day means the action scores, but saving it for the recommended day is usually better.

Beast hunting does not directly earn KvK prep points.

What to Save Before KvK

Highest-value items to save:

  • Advanced Taming Marks for Days 3 and 5
  • Hero Roulette spins for Days 2 and 3
  • Mythic Hero Shards for Days 2 and 3
  • Truegold for Days 1, 2, and 5
  • Widgets and Forgehammers for Days 4 and 5
  • Mithril for Days 4 and 5 if you are late-game enough to have it
  • Master Emblems, Master's Manuscripts, and Master Skill Speedups from the Master Academy

Before Day 1 starts:

  • Activate Wolf pet buff
  • Use Double Time Decree
  • Apply for Chief Minister if your kingdom coordinates it
  • Queue Watchtower intel so it rolls over efficiently
  • Empty your hospital before battle week

Kingdom coordination:

  • Confirm shell alliance plans for battle day
  • Know your active battle window in UTC
  • Understand your Town Center attack range for the battle phase
  • Check whether you are in Duel of the Elites if you are a top-power active governor
  • Coordinate Duel pushes instead of letting every top player spend randomly

When Does KvK Happen?

Once a kingdom has run its first Kingdom of Power, KvK sits inside a repeating 28-day (4-week) cycle alongside three other major weeks: Brawl week (Swordland Showdown) → Strongest Governor week → Alliance Mobilization week → KvK Prep week, then the loop repeats. Prep week's seven days break down as the five scoring days covered above, plus the castle battle weekend.

On newer servers, that first Kingdom of Power doesn't arrive right away — it starts after the kingdom's 5th Hall of Governors event.

This is a general cadence, not a per-server date. Kingdoms unlock Kingdom of Power at different times, so your kingdom's cycle sits at its own offset. Only the Strongest Governor slot has been independently verified against a live kingdom; the rest is a community-reported ordering. Check the Event Calendar tool for a predicted schedule, and confirm your own dates in your kingdom's Event Center.

Kingshot KvK Day 1

Day 1 is about getting efficient points, not dumping stockpiles blindly. The biggest value comes from Watchtower Intel Missions at 6,000 points each and from Truegold used on building upgrades. Construction, research, and training speedups also score, but the return usually feels worse than intel unless you've prepared heavily.

If you have Governor Charm materials, Day 1 is also one of the better times to use them. Just do not forget the pre-spend buffs. Using the right items before activating Wolf, Double Time, and Chief Minister is one of the most common ways people waste prep value.

If you are in Duel of the Elites, check your group before you stop at the normal 200,000-point chest. A Day 1 first-place finish can create a Preparation Point Bonus for the next prep stage, but only push hard if your group is actually winnable.

Beyond the flat 70 points per point of max score, hitting a new Governor Charm level also pays a one-time milestone bonus. Tap the + on that row above to see the full Level 1-11 breakdown, and push through a breakpoint on Day 1 if you're close to one rather than spreading the same materials across the week.

Kingshot KvK Day 2

Day 2 is where saved hero progression starts to matter. Hero Roulette spins are worth 8,000 points each, and Mythic Hero Shards are among the cleanest ways to move toward your daily chest quickly. Gathering also scores, which means even low-spenders can keep passive points coming in throughout the day.

If you're choosing between casual activity and real scoring, this is usually one of the better days to spend your saved hero resources. Just make sure you're using the right shard types, since not every shard counts the same way.

Kingshot KvK Day 3

Day 3 is one of the most important prep days for non-whales because Advanced Taming Marks are worth 15,000 points each. That is a massive conversion rate for an item many active players can save over time. Hero Roulette and shard ascensions also score again, and Watchtower Intel Missions stay relevant here too.

For many accounts, Day 3 is the point where disciplined saving starts to clearly outperform random event spending from earlier in the month. If your kingdom is trying to win prep, this is one of the days where organized saving really shows up on the scoreboard.

This is also the kind of day where Duel of the Elites can swing. Advanced Taming Marks are easy to undervalue until you see how quickly they move both your normal prep score and your Duel group score.

Kingshot KvK Day 4

Day 4 is the prep phase swing day.

Mithril is worth 40,000 points per use, which is why late-game accounts can move the kingdom score so dramatically here. Nothing else in the prep phase is close to that single-item value.

That said, most players in their first few KvKs will not have Mithril yet. That is normal. Mithril requires maxed Mythic gear progression, and the most accessible source is still expensive for most accounts. If you do not have Mithril, your replacement priorities are simple:

  • Troop training at your highest available tier
  • Widgets if you have them saved
  • Forgehammers if you have them saved

Do not mentally write off Day 4 just because you are not a Mithril account. Day 4 is still a scoring day you can contribute to; it just becomes a volume-and-discipline day instead of a spike day.

Kingshot KvK Day 5

Day 5 is the cleanup and surge day. It has the widest scoring pool of the prep phase, which makes it the day where kingdoms often decide whether they can steal prep late or lock in a lead. Mithril returns, Advanced Taming Marks return, Truegold still works, Watchtower Intel Missions matter again, and multiple gear-related items continue to score.

If you were pacing yourself across the week, Day 5 is where you finish strong. If you panic-spent everything on Day 1, Day 5 is usually where that mistake becomes obvious.

Best Items to Save for KvK Prep

Not every resource is worth hoarding equally. These are the items with the clearest prep value:

  • Advanced Taming Marks
  • Mythic Hero Shards
  • Hero Roulette spins
  • Truegold
  • Widgets
  • Forgehammers
  • Mithril
  • Master Emblems, Master's Manuscripts, and Master Skill Speedups from the Master Academy

For most players, the first four matter the most. Mithril is enormous when you have it, but it is not the standard account experience. If you're mid-game, do not build your whole prep plan around endgame items you do not realistically own yet.

Master Academy materials deserve to be on the save list now too. The current KvK point pool includes Master Academy progression, so if your kingdom tracks prep tightly, do not casually burn Master Skill Speedups or other high-value Master materials outside your planned scoring days.

The healthiest save rule is targeted, not absolute. Save your best KvK-value items, but do not cripple your whole account by refusing to participate in every other event on the calendar.

30-Day KvK Preparation

The five-day prep phase is easier when the month before it is disciplined. Use the long runway to decide your account role before the event starts:

  • Rally leaders: Finish hero gear, widgets, combat research, and main-march hero upgrades first.
  • Garrison players: Prioritize survivability, infantry depth, hospital capacity, and defensive buffs.
  • Field fighters: Build troop volume, healing speedups, batch-healing habits, and flexible formation presets.
  • F2P support: Save high-value scoring items, keep gathering marches active, and plan to be online for battle participation.

Weekly Countdown

TimingFocusWhat to do
30-21 days outAssessmentIdentify your biggest power gaps, start long research, and stop spending high-value KvK items casually.
20-11 days outBuildTrain troops, push gear upgrades, finish practical research, and confirm alliance shell plans.
10-4 days outStockpileSave Advanced Taming Marks, shards, Truegold, Widgets, Forgehammers, Mithril, and Master Academy materials.
3-1 days outSetupEmpty hospital, prepare buffs, set presets, confirm UTC battle window, and align with kingdom leadership.

For most players, the goal is not to hoard everything forever. The goal is to enter Day 1 with the right items unspent, your buffs ready, and a clear plan for which days your account can meaningfully score.

Common KvK Prep Mistakes

Avoid these mistakes:

  • Activating buffs after you already spent your scoring items
  • Blowing all your resources on Day 1 and having nothing left for Day 4 or Day 5
  • Ignoring Advanced Taming Marks and Mythic Hero Shards in favor of lower-value items
  • Assuming Day 4 is unwinnable without Mithril and giving up on the day
  • Missing Watchtower Intel Mission timing on the days they score
  • Treating prep as an individual event instead of a kingdom event
  • Ignoring Duel of the Elites if you are one of the top 150 active-power governors
  • Chasing an unwinnable Duel group and burning resources your kingdom needed later in the week

When to Use This Guide

Use this page during the five-day prep phase. Once the battle window opens, switch to the pages that own battle intent:

  • Kingdom of Power Guide for the full event flow
  • Castle Battle Guide for rallies, garrisons, turrets, and win conditions

That separation matters in practice too. Prep is an economy-and-timing problem. Battle is an execution-and-coordination problem.

FAQ

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