← Heroes Intel · heroes · Wee & Woo
Wee & Woo

Wee & Woo

Archer · Gen 7 · Mythic

Hero Roulette

Two riders. One hero. No regrets.

Rated for

Bear Rally Lead ★★★★
Bear Joiner ★★★★★
PvP Rally Lead ★★★★
PvP Garrison Lead ★★★★★
PvP Joiner ★★★★★
Solo March Combat ★★★★★
Arena/Conquest ★★★★★

Mandatory archer hero pickup from Hero Roulette for Expedition and Arena

  • First defensive widget archer Hero Roulette option since Saul in Gen 1
  • Gen 7 stat creep and 3 offensive skills make him viable for Bear Hunt rally lead in a pinch
  • Unique joiner ability with a mix of offensive skill codes is ideal for Bear Joiner
  • Wildly strong Arena hero with AoE basic attack

Wee & Woo: Archer Hero Guide

from the reference library

In Expedition mode, Wee & Woo are the Generation 7 mythic archer hero pair and serve as the Roulette Wheel hero, making them the most accessible option for free-to-play Kingshot players in their generation. They are the first defensive archer wheel heroes released since Saul in Generation 1 and are primarily positioned as defensive specialists, although the stat creep is so large that they can come close to Yang in offensive settings. Their priority expedition skill is unique as it splits the usual joiner stats between attack and lethality, providing a more balanced distribution for alliance rallies compared to traditional lethality-only joiners. This also makes them ideal for stacking multiplicative skill codes in Bear Hunt. However, because they utilize a defensive widget, Wee & Woo are less suited for leading Bear Hunt formations unless their massive Generation 7 base stats and 3 offensive abilities happen to offset the lack of an offensive widget. This is likely the case for players who have not invested in Yang, and even their 110% archer stat advantage comes close to offsetting Yang's widget type advantage. For spenders, they are a best-in-slot upgrade over Saul for 60/40 gar

The full guide covers

Strat Game Sloth Strategic Summary In-Game Skills Conquest Skills (base) Expedition Skills (passive / proc) Exclusive Gear: Mortar Conquest Stats Expedition Stats Stats at 5-Star Max Conquest Expedition Hero Story Frequently Asked Questions about Wee & Woo

Wee & Woo is a orange (Legendary) Generation 7 archer hero in Kingshot, obtainable through Redeem a General Shard and Hero Roulette. Wee & Woo has 3 conquest skills and 3 expedition skills, plus 2 exclusive skills from the Mortar.

Skills

Conquest

High Ground

Wee & Woo follow the artillery principle of "high ground, long shots" to the letter, dealing Attack * 420% Area of Effect damage.

Incendiaries

Wee & Woo fire a special incendiary round from the Royal Foundry, dealing Attack * 84% Area of Effect damage. The flaming crater in its wake also deals Attack * 25% damage to nearby enemies every 0.5s for 2s.

Frontal Support

Article 30 of the artilleryman's code provides a role for non-essential personnel at the front when necessary, increasing Attack by 26%.

Expedition

Artillerymen

The inclusion of the artillerymen has an overall helpful effect of increasing Squad's total Attack by 15% and total Lethality by 10%.

Chain Shelling

Wee & Woo's devastating back-to-back rounds tear shreds through the enemy lines, increasing Squad's Damage Dealt to Archer by 30% and to Infantry by 25%.

Boom Boom

"There's always someone in every cannon duo who can aim well." Wee & Woo's presence gives Squad's Attack a 50% chance of dealing 50% extra damage.

Exclusive Gear

Mortar

Max Widget Stats

Strength Lv 10

Exclusive Skills

Conquest

Zero Sympathy

Truly, Wee & Woo's knowledge of modern ranged techniques has boosted morale. Wee & Woo also increase the Attack Speeds by 14% for Heroes and Escorts for 5s.

Expedition

Landmines

Smart artillerymen always keep mines in reserve in case of unwelcome friends. Wee & Woo increase Defender Squad's Attack by 15%.

Back to all heroes