Quinn
Archer · Gen 1 · Epic
Rated for
Most F2P-friendly early game combat archer with high single-target burst damage in Arena
- Only F2P-friendly archer hero (arguably besides Saul) with 2 combat expedition abilities
- If F2P, expect to use him in solo marches and rally leading until later generations, ideally replacing him with Marlin
- Good PvP Joiner ability, but frequently overrated
- Best source of single-target burst damage in early game Conquest and Arena
Quinn: Archer Hero Guide
from the reference libraryThe character design of Quinn suggests a high-damage Kingshot archer specialist, but in Expedition mode his skill kit is actually somewhat balanced by a defensive skill placement. His first position skill, Sixth Sense, provides army-wide damage reduction, which is the ability he contributes as a rally joiner. While useful for survivability, it is less effective than the 25% health bonus provided by Gordon, another starter purple hero. The defensive nature of this first ability also makes him a poor Bear Hunt joiner hero. However, Quinn excels in solo wilderness marches and solo expeditions thanks to his secondary skill, Precision Shot, which offers a massive 50% chance for troops to deal 50% extra damage. This makes him the only purple archer hero with 2 combat abilities in expedition mode. He also comes with a superior 140.11% base archer troop attack and defense bonus when at max star level, which is higher than Diana. This carves out a role for Quinn as the best easily-farmable archer hero for Kingshot players who are unable to afford the resources needed to invest in Saul during generation 1 or don't want to invest in Saul for combat due to Marlin's arrival in Generation 2. For
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