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Charles

Charles

Infantry · Gen 7 · Mythic

Featured Hero

Only one kingdom heir ever came with a maintenance manual.

Rated for

Bear Rally Lead ★★★★
Bear Joiner ★★★★
PvP Rally Lead ★★★★
PvP Garrison Lead ★★★★★
PvP Joiner ★★★★★
Solo March Combat ★★★★
Arena/Conquest ★★★★★

Gen 7 defensive infantry hero with potentially poor skill design; use caution when investing

  • Designed as defensive garrison hero, but suffers from two 20%-capped defensive skills
  • Potentially strong joiner ability for PvP garrisons, but need more testing to confirm
  • Mismatch of offensive skills and defensive stats in Arena; needs more testing to understand impact

Charles: Infantry Hero Guide

from the reference library

In Expedition mode, Charles is the Generation 7 mythic infantry hero and continues the long-standing trend of Kingshot infantry units equipped with a defensive widget. His kit is initially disappointing to theorycrafters because his first two abilities are capped at just 20%, making them technically "sub-par" compared to the usual 25% benchmark. A critical flaw in his design is that his 20% damage reduction does not function as a true multiplier; instead, because the game's combat formula places defensive skills in the denominator, it effectively acts the same as a simple 20% health increase. That said, his joiner ability of opponent's lethality down is an unusual skill code, which means the more likely multiplicative relationship with other skills can help offset the 20% cap (think Fahd or Eric). Early testing between Charles and Triton has yielded conflicting results; while Charles appears to be an upgrade in 60/40 formations using Thrud and Saul, Triton still showed superior synergy in setups featuring Wee & Woo. Despite these weak abilities, his massive Generation 7 power leap (offering a 110% improvement to infantry stats) is often enough to offset his mechanical shortcomings.

The full guide covers

Strat Game Sloth Strategic Summary In-Game Skills Conquest Skills (base) Expedition Skills (passive / proc) Exclusive Gear: Justice Fist Conquest Stats Expedition Stats Stats at 5-Star Max Conquest Expedition Hero Story Frequently Asked Questions about Charles

Charles is a orange (Legendary) Generation 7 infantry hero in Kingshot, obtainable through Redeem a General Shard and Hall of Governors. Charles has 3 conquest skills and 3 expedition skills, plus 2 exclusive skills from the Justice Fist.

Skills

Conquest

Vengeance

Charles unleashes a Vengeance strike from the Angel of Justice against enemies in a fan-shaped area ahead, dealing Attack * 140% damage and stunning targets for 1s while increasing his own Attack by 100% for 2s.

Parting Gift

Charles minefields the area after his mech's destruction, dealing Attack * 280% Area of Effect damage to nearby enemies as a parting gift.

Nimble Soul

Charles has always been gifted with lightning-fast reactions, granting a 50% chance of reducing damage taken by 50%.

Expedition

Intimidation

The terrifying presence of the massive Angel of Justice on the battlefield reduces enemy Squad's Total Lethality by 20%.

Iron Bodies

Superior metal armor forging blunts the impact of conventional weapons, reducing Squad's Damage Taken by 20%.

Great Justice

The Angel of Justice comes outfitted with state-of-the-art battlefield medkits, increasing Squad's total Health by 25%.

Exclusive Gear

Justice Fist

Max Widget Stats

Strength Lv 10

Exclusive Skills

Conquest

Mechanic

Charles takes good care of Angel and restores a certain amount of health (35% of Max Health) when first under 50% Health while increasing Defense by 30% until the end of battle. This skill can only be triggered once per battle.

Expedition

Shock and Awe

Charles knows how to make a roaring entrance worthy of the massive Angel of Justice mech, increasing Defender Squad's Health by 15%.

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