Voyage of Light is best treated as a hero gear progression event with a voyage timer attached. The value comes from keeping Voyager Teams active, saving compasses for clean milestone pushes, and deciding whether to merge Tidal Treasures before the final collection window closes.
- 1Check how many Voyager Teams you can keep active for the full event window.
- 2Set a realistic milestone target before buying extra teams or compass packs.
- 3Use compasses when they finish a voyage that crosses a milestone, not just because the timer looks long.
- 4Keep treasure merging decisions until you can see whether opening or merging helps the next reward tier.
- 1Do not open every Common or Premium treasure immediately.
- 2Merge when it improves the reward tier without blocking your final milestone progress.
- 3Stop merging if the higher tier does not match your current bottleneck.
- 4Use the final collection day to clean up unopened or unmerged treasures before auto-claim rules remove your choice.
- 1Forgehammers and hero gear chests matter most when your main march still has useful breakpoints ahead.
- 2Mithril is rare enough that it should go to permanent red gear progress, not temporary vanity upgrades.
- 3Enhancement XP is good when it lets you finish a real gear level, but weak when it leaves every piece halfway.
- 4If you are unsure, check the Hero Gear Calculator before treating every treasure reward as equal.
- 1F2P players should keep the free team active, merge carefully, and ignore milestones that require panic spending.
- 2Low spenders should only add teams or compasses when the planner shows a real milestone jump.
- 3Heavy spenders should compare the 200 and 350 voyage targets against pack cost and hero gear needs.
- 4Everyone should stop buying when the next milestone is too far away to reach cleanly.