Overview
Defend alliance cities and headquarters through 20 waves. Choose difficulty from completed runs and current attendance, not an invented power-to-difficulty formula.
Entry and Failure Rules
Town Center level 7 and alliance membership are required. R4/R5 starts the run. After two failed city defenses, attacks stop on that city; reinforce allies to continue contributing.
Wave Checkpoints
Waves 7, 14 and 17 target online members. Waves 10 and 20 target Alliance HQ. Other waves target member cities. Check the live attack preview before recalling troops.
Record the Next Decision
Track last difficulty, wave reached, failures, online players and available reinforcements. Repeat or lower difficulty if attendance drops or city coverage is incomplete.
Source Status
September 14 check: entry/failure rules from the official Kingshot FAQ; wave targeting from Kingshot Wiki community references. No guaranteed casualty or safe-level thresholds are published here.