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Viking Vengeance

Kingshot Viking Vengeance guide for difficulty choice, alliance prep, rally timing, and reward consistency.

Overview

Defend alliance cities and headquarters through 20 waves. Choose difficulty from completed runs and current attendance, not an invented power-to-difficulty formula.

Entry and Failure Rules

Town Center level 7 and alliance membership are required. R4/R5 starts the run. After two failed city defenses, attacks stop on that city; reinforce allies to continue contributing.

Wave Checkpoints

Waves 7, 14 and 17 target online members. Waves 10 and 20 target Alliance HQ. Other waves target member cities. Check the live attack preview before recalling troops.

Record the Next Decision

Track last difficulty, wave reached, failures, online players and available reinforcements. Repeat or lower difficulty if attendance drops or city coverage is incomplete.

Source Status

September 14 check: entry/failure rules from the official Kingshot FAQ; wave targeting from Kingshot Wiki community references. No guaranteed casualty or safe-level thresholds are published here.